Open mirror176 opened 10 months ago
I had a screenshot of the layout but not multiple screenshots or a video showing the issue with the unit present at different stages of the motion. I can find a way to attach later if needed but for now github was rejecting the png screenshots.
Describe the bug Hover units traveling at high speed may not slow or turn enough to go through intended route. They may backtrack to try to take that route when their current location now has a shorter route.
To Reproduce
Expected behavior Likely would need the route recalculated after a unit is 1 or 2 grid hexes off of its path.
Screenshots or Videos If applicable, add screenshots to help explain your problem.
Your System:
Additional context Aircraft may also be influenced by this while other units stick to the ground enough that they don't miss their path as long as weapons never get ability to push units around due to explosive blast radius.