WarzoneMC / tgm-docs

TGM Documentation
https://docs.warz.one
3 stars 6 forks source link

Reorganize sidebar #22

Open Palmidence opened 5 years ago

Palmidence commented 5 years ago

Trying to think of the best way to sort the categories - right now, it's a little bit of a tossup for certain sections. Damage Control doesn't quite fit into a "Gear" category, but some of these need to be split into actual sections instead of throwing each module into "Mechanics" (which, technically each module is)

Avicus splits it into "Core Modules" (things that every map needs to run), "Game Components" (modules that affect how a map plays), "Advanced Modules" (abstract modules with very specific uses), and "Miscellaneous Modules" (modules that don't fit into any other category).

Stratus splits it into "Gear", "Entities" (modules that affect entity behavior), and "Miscellaneous".

PGM splits it into "General", "Information" (things that are communicated to the player), "Environment" (modules that affect the world), "Format" (whether a map uses teams or individual players), "Objectives", "Mechanics" (general gameplay modules), "Gear" (inventory specific modules), and "Blocks" (modules that affect how block behavior works in the world.)"

As I see it, we should split it into "Core", "Objectives", "Inventory", "Mechanics", and "Abstract",