Closed sowhatifimlazy closed 3 years ago
No matter how many matches I play, I only get around 5-6 objects, with a total size of ~3MB. I tried going up to 20-30 matches, but without actual gameplay, just a /start 0, /end /cycle 0 etc.
No matter how many matches I play, I only get around 5-6 objects, with a total size of ~3MB. I tried going up to 20-30 matches, but without actual gameplay, just a /start 0, /end /cycle 0 etc.
Commit ae091f8 seems to have to have mostly fixed the issue.
I'm also only getting 4-5 objects sitting in memory after 300+ actual matches played, which is a massive improvement compared to what it was before.
I guess we can mark this as solved!
Describe the bug After a match has ended, it's world is unloaded but it's references hang around in memory (screenshots below) leaving a very high memory footprint and causing the server to constantly garbage collect, inherently causing lag.
Client version Not applicable.
To Reproduce Play a few matches, then take a heap dump and open it in your favorite profiler (I'm using YourKit in the screenshots below). You will see a
net.minecraft.server.v1_16_R3.WorldServer
instance just hanging around in memory for each match that was played.Expected behavior Not applicable.
Screenshots
I've went ahead and verified that the extra
net.minecraft.server.v1_16_R3.WorldServer
instances are related to previous matches:Server Software (Spigot/PaperSpigot): Tuinity
All testing was done on a fresh server with no extra plugins.
Additional context I've spoken to
tank#1566
on the Discord about this issue, and he seems have confirmed this issue as well.