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Description
Added new enemy prefabs with attached icons that appear when enemy mass is greater than player mass.
Testing Done
Playtested in a scene, eating the fruit makes the beetle eatable and symbol disappears. Eating the beetle makes the bird eatable.
Resolved Issues
resolves #79
Length Justification and Key Files to Review
Changed a scene for testing
Review Checklist
It is the reviewers responsibility to also make sure every item here has been covered
[x ] Function & Class comments: All function definitions and classes should have some sort of basic JavaDoc comments. use /// to generate XMLDocs for C# using IDE.
[x ] Remove all commented out code
[ x] Remove extra print statements: for example, those just used for testing
[x ] Resolve all TODO's: All TODO (or similar) statements should either be completed or associated with a github issue
[ x] Play Mode Runs
Grappling enemies with the tongue doesn't seem to work?
Edit: fixed this by changing player prefab to add enemies as grappleable, and changed enemy prefabs to have the "Enemy" layer.
Please fill out the following before requesting review on this PR
Description
Added new enemy prefabs with attached icons that appear when enemy mass is greater than player mass.
Testing Done
Playtested in a scene, eating the fruit makes the beetle eatable and symbol disappears. Eating the beetle makes the bird eatable.
Resolved Issues
resolves #79
Length Justification and Key Files to Review
Changed a scene for testing
Review Checklist
It is the reviewers responsibility to also make sure every item here has been covered
///
to generate XMLDocs for C# using IDE.TODO
(or similar) statements should either be completed or associated with a github issueGrappling enemies with the tongue doesn't seem to work? Edit: fixed this by changing player prefab to add enemies as grappleable, and changed enemy prefabs to have the "Enemy" layer.