WatersEdge / l1j-en

Automatically exported from code.google.com/p/l1j-en
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guards roam #145

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
since the merge, most guards roam around a little.

I think this same issue popped up in an earlier merge.  Not entirely sure if 
this is a feature or a bug

Original issue reported on code.google.com by tric...@gmail.com on 15 Jun 2011 at 9:48

GoogleCodeExporter commented 8 years ago
Same on WK test.

Original comment by ndoane@gmail.com on 16 Jun 2011 at 11:07

GoogleCodeExporter commented 8 years ago
most of the guards at town do this i looked into it and tryed everything on the 
database but they still do it so its a broken code problem. ill check l1jp2 if 
they have this problem too. then we miss something

Original comment by Nuijen...@gmail.com on 18 Jun 2011 at 4:33

GoogleCodeExporter commented 8 years ago
I caused this in an earlier merge, and it was fixed when smelf did some 
housekeeping.  I can't remember exactly what caused it (or may never have known 
since it was fixed during his cleaning).

http://code.google.com/p/l1j-en/issues/detail?id=97&can=1&q=guards was where it 
was reported last time.  It's probably safe to assume that sometime between 
when that bug was opened and closed, was when it was fixed, but the exact 
revision wasn't noted because, again, I think it was fixed as a side affect of 
bruce cleaning things up.

maybe that'll help someone track it down though

Original comment by tric...@gmail.com on 18 Jun 2011 at 10:55

GoogleCodeExporter commented 8 years ago
L1NpcInstance is the only place I can think of that could have caused this, but 
I can't pick out anything obvious looking through it and even comparing it to 
older versions.

Is there pathfinding code for npc's in other places?

Original comment by tric...@gmail.com on 18 Jun 2011 at 11:01

GoogleCodeExporter commented 8 years ago
This is done in the Spawnlist_npc, Spawnlist tables where the movement for 
those NPC's are set higher then 0.

Original comment by Mike.Sul...@gmail.com on 19 Jun 2011 at 9:59

GoogleCodeExporter commented 8 years ago
doesnt matter if you set it to 0 on guards they still will roaming

Original comment by Nuijen...@gmail.com on 19 Jun 2011 at 10:59

GoogleCodeExporter commented 8 years ago
Fixed in r508.

Original comment by bm3...@gmail.com on 22 Jun 2011 at 2:52