WatersEdge / l1j-en

Automatically exported from code.google.com/p/l1j-en
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random tele takes you off map #152

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
I've noticed this on several small maps

Original issue reported on code.google.com by tric...@gmail.com on 16 Jun 2011 at 3:12

GoogleCodeExporter commented 8 years ago
this is of the cells doesnt work proberly. thats why we need to real client 
maps tobeloaded i dont know if bcmiller ever gives the format i made on c++ for 
it to you. its not completly dont but its not hard to get it working.

Original comment by Nuijen...@gmail.com on 16 Jun 2011 at 8:57

GoogleCodeExporter commented 8 years ago
Can you point out a map or two that has this problem?

Original comment by bm3...@gmail.com on 22 Jun 2011 at 11:19

GoogleCodeExporter commented 8 years ago
I think ti/si/hv would do it, or one of the three. There should be some in
our -bug list if i didn't remove them

Original comment by tric...@gmail.com on 22 Jun 2011 at 11:25

GoogleCodeExporter commented 8 years ago
I did find a few bad cells in SI/HV.  Updated those maps in r533.

Original comment by bm3...@gmail.com on 23 Jun 2011 at 12:59

GoogleCodeExporter commented 8 years ago
Did TI too.  Seemed okay after a lot of rtele-ing.  I know there's some broken 
cells on mainland too, and Zylia's generated map differs, but I'm a bit 
hesitant to roll that in with so many other pending changes.

Original comment by bm3...@gmail.com on 23 Jun 2011 at 1:18

GoogleCodeExporter commented 8 years ago
I'll probably do a big update on live to whatever we have by the weekend and
call that good until I get back from vacation.  Mark and chris have shell
access if anything bad happens while I'm gone or if one of these map changes
end up being funky

Original comment by tric...@gmail.com on 23 Jun 2011 at 1:29