Closed GoogleCodeExporter closed 8 years ago
as a bandaid I'm going to start merging my old "mp bug" fix to our current
code, and see if it helps. As a side affect of how it works, it forces keep
alive packets to be sent out more often, so maybe it'll help. If it does at
least that'd be a hint about why, and proof its a code problem
Original comment by tric...@gmail.com
on 21 Jun 2011 at 4:50
first of all the keepalive packets are broken and second off all the server
pingpacket is missing i added it sveral times long time ago everytime you guys
remove it. and keepalive C is disabled. it should send everytime a ping too the
player and the server should ping the player and the client. this future is
broken and missing
Original comment by Nuijen...@gmail.com
on 21 Jun 2011 at 7:25
i made a new ping packet thing i go test it now if i dont find any problem then
i send it to you tricid.
Original comment by Nuijen...@gmail.com
on 21 Jun 2011 at 1:03
got it done seems to work well. need someone that can test it with players
online
Original comment by Nuijen...@gmail.com
on 21 Jun 2011 at 1:28
this is a change I'll test on our live server, extra keep alive packets
shouldn't hurt anything
let me get us moved over to git first though please
Original comment by tric...@gmail.com
on 21 Jun 2011 at 1:30
sure ill wait.
Original comment by Nuijen...@gmail.com
on 21 Jun 2011 at 2:09
as a side effect of r507, this is now fixed. It force sends keep alive
packets. It's not a "proper" fix for this specific issue, but it does fix
another major bug, so it's basically required, and fixes this, so I'm making
this one fixed as well lol
hope all that makes sense
Original comment by tric...@gmail.com
on 22 Jun 2011 at 1:15
Original issue reported on code.google.com by
tric...@gmail.com
on 21 Jun 2011 at 4:49