WatersEdge / l1j-en

Automatically exported from code.google.com/p/l1j-en
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Merge new droplist additions #200

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1.
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What is the expected output? What do you see instead?

Please use labels and text to provide additional information.

the drops still need tobe modifeid. if you use 1x rate armors and weapons still 
fly arround your head. a armor or weapon should not be dropped to much.

Original issue reported on code.google.com by Nuijen...@gmail.com on 2 Jul 2011 at 1:54

GoogleCodeExporter commented 8 years ago
I'll be working on the droplist table once I get through all the spawn tables 
which I'm doing now.

Original comment by bm3...@gmail.com on 2 Jul 2011 at 6:17

GoogleCodeExporter commented 8 years ago
ok nice thanks allot

Original comment by Nuijen...@gmail.com on 2 Jul 2011 at 6:36

GoogleCodeExporter commented 8 years ago
I'm not sure I understand what this bug is talking about.  I know we're missing 
some drops (along with spawns etc), but the way I read it, it implies there's 
something wrong with our current drops?

Original comment by tric...@gmail.com on 4 Jul 2011 at 6:57

GoogleCodeExporter commented 8 years ago
Yeah, that part I disagree with.  We've already audited nearly all the 
droplists in game and rebalanced them to be as close to live as possible.  
Sure, some things are still off a bit, but if DW has specifics about that, he 
should probably list those instead of making these general statements.

When I merge the droplists, I'm mainly just going to be adding the new stuff 
with only some minor rate tweaks.  I definitely don't plan on reviewing every 
drop in game again, as that took months of work.  

I'm changing this issue title to represent the droplist merge, which actually 
is an important task.

Original comment by bm3...@gmail.com on 4 Jul 2011 at 1:46

GoogleCodeExporter commented 8 years ago

Original comment by bm3...@gmail.com on 4 Jul 2011 at 1:46