WatersEdge / l1j-en

Automatically exported from code.google.com/p/l1j-en
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Mobs should stop at closed doors not go through em #214

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
This is an example the black knight is on the other side of the door trying to 
get you because your polyed. your on the other side and the Black Knight just 
goes through the door and attacks you. The black knight should stop at the 
closed door and after 4-5 seconds leave you alone and go back to roaming around.

Black Knight Location - 33098,33355 MAP: 4
YOur Location - 33098,33354 MAP: 4

Cronic

Sorry for posting so many reports that it givin ya a headache but i want to 
help the community xD

Original issue reported on code.google.com by wolcro...@hotmail.com on 7 Jul 2011 at 10:50

GoogleCodeExporter commented 8 years ago
this is a dupe report allready a known issue

Original comment by Nuijen...@gmail.com on 10 Jul 2011 at 12:13

GoogleCodeExporter commented 8 years ago
this will never going to work with the way we load maptxt files. so live 
withit. we dont know howto confert the c++  code for clientmap files loading to 
java

Original comment by Nuijen...@gmail.com on 10 Jul 2011 at 12:14

GoogleCodeExporter commented 8 years ago
i got the client maps and tiles .s32 and .seg files reading and loading from 
the client map folder. now i need to load them into the memory i uploaded the 
code too the github fork. ( specialdarkwolf )

Original comment by Nuijen...@gmail.com on 18 Aug 2014 at 4:27