WatersEdge / l1j-en

Automatically exported from code.google.com/p/l1j-en
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[Loa]Galiene / Kennels for Loa #216

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
I know you guys dont do Loa stuff but i think special does so this is for him 
or anyone else who feels like fixing it

Location/Town: Singing Island
Loc (/loc): 32809, 32718
Description: Talk to Galiene to find out information regarding the Skeleton 
Boot quest as well as to make the Skeleton Boots.

this is not working, the NPC is not spawned there & does not provide anything, 
can be fixed in XML not sure how

also kennel masters in singing island & hidden valley are not spawned(Loa style)

Cronic

Original issue reported on code.google.com by wolcro...@hotmail.com on 7 Jul 2011 at 11:25

GoogleCodeExporter commented 8 years ago
i like loa more then kent. i love too have the loa stuff in

Original comment by Nuijen...@gmail.com on 8 Jul 2011 at 1:45

GoogleCodeExporter commented 8 years ago
same here, i loved the Loa content im trying to fix it just dont know how you 
guys find the stuff to do it. i'd love to help :D i got all the Loa monsters 
and loot already added to my DB

Original comment by wolcro...@hotmail.com on 8 Jul 2011 at 2:07

GoogleCodeExporter commented 8 years ago
well i can fix this but i need to know wtf <ShowHtml HtmlId="ringq5"/> is?

i can show you my code i made for it
        <!-- Skeleton Boots / Galiene -->
        <Action Name="skeleboot">
            <ShowHtml HtmlId="skeleboot"/>
        </Action>
        <MakeItem Name="request skele boot">
            <Item Amount="1" ItemId="90011"/> <!-- Skeleton Boots -->
            <Material Amount="1" ItemId="90115"/>  <!-- Bone Chip -->
            <Material Amount="1" ItemId="20193"/>  <!-- Leather sandal -->
            <Material Amount="2" ItemId="90010"/>  <!-- Lump of Metal -->
        </MakeItem>
        </Action>

i dont know wth that 1 part means, i havent tested it

Original comment by wolcro...@hotmail.com on 8 Jul 2011 at 5:14

GoogleCodeExporter commented 8 years ago
ringq5 is part of Benole's html's, benole was added in update_063-pending

Original comment by L1Vala...@gmail.com on 8 Jul 2011 at 5:16

GoogleCodeExporter commented 8 years ago
in order to get the action to work from the npc you have to find the html in 
the text.idx, skeleboot.html doesnt exist. Some itemmaking doesnt require the 
following:

            <Action Name="skeleboot">
            <ShowHtml HtmlId="skeleboot"/>
        </Action>

but the <MakeItem Name="request skele boot"> must match the action name thats 
in the html file.

Original comment by L1Vala...@gmail.com on 8 Jul 2011 at 5:35

GoogleCodeExporter commented 8 years ago
zzz just search for the npc name then use a pack extractor too find the npc htm 
name. thats all then write the code in c_npcaction with the npcid and item ids 
and the costs. then done.

Original comment by Nuijen...@gmail.com on 8 Jul 2011 at 5:55

GoogleCodeExporter commented 8 years ago
and add the action to the npcaction db table.

Original comment by Nuijen...@gmail.com on 8 Jul 2011 at 5:56

GoogleCodeExporter commented 8 years ago
which pack extractor do you use seems mine dont work =.= 250c.exe

Original comment by wolcro...@hotmail.com on 11 Jul 2011 at 2:31

GoogleCodeExporter commented 8 years ago
i have several extractors and viewers. and decrypting and encrypting tools for 
lineage.

Original comment by Nuijen...@gmail.com on 11 Jul 2011 at 2:42

GoogleCodeExporter commented 8 years ago
i have several extractors and viewers. and decrypting and encrypting tools for 
lineage.

Original comment by Nuijen...@gmail.com on 11 Jul 2011 at 2:42

GoogleCodeExporter commented 8 years ago
I would be very grateful if you could recommend a program that can expand the 
text.idx file with the proper character set - pakviewer.exe will extract the 
HTML files but the files are not in an english character set.

Original comment by yesiamg...@gmail.com on 23 Nov 2011 at 6:26