Closed GoogleCodeExporter closed 8 years ago
this may be the low level cause of a few issues including: performance issues,
possibly the mp bug (may have to do with reaching the system limit on threads
and/or
contribute to the thread lock condition causing the bug), etc
easily reproducable. click restart, then cancel. Even though you are then
disconnected, your client thread is staying alive. You can see this by going to
login, it will boot you once with the error in the log "Already logged in".
(you wont
see anything client side other than a dc on your first login attempt)
There are probably other conditions that allow the client threads to stay alive
even
with the player disconnected, which over time is probably resulting in a ton of
active (or sleeping) threads that shouldn't be there at all. The above is a
reproducable one that I know of though that could maybe be used to find/test a
fix
Original comment by ret...@gmail.com
on 3 Mar 2009 at 6:43
may have a fix. currently testing on lineagedc's live server
Original comment by ret...@gmail.com
on 4 Mar 2009 at 6:24
Original comment by ret...@gmail.com
on 4 Mar 2009 at 6:46
Original issue reported on code.google.com by
ret...@gmail.com
on 5 Feb 2009 at 9:09