Closed WatkingStudio closed 3 years ago
From testing it turns out the random.random() doesn't work correctly for the chatbot. Changing to use Parent.GetRandom(x, y) works as intended. Due to this I am going to change to using this new random method throughout the code.
Brief Description Redesign how the quest results are determined. Currently it is very unlikely that the party will be able to succeed at the quest. Work out a better way to calculate the result, rather than just using a random value.
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