WayofTime / BloodMagic

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Eternal Soul will augmentations & TODO #1634

Open keraldi opened 5 years ago

keraldi commented 5 years ago

RAW: Double throughput to 40 LP/s DESTRUCTIVE: Reduce health of all players in the area to 2 (1 Heart) STEADFAST: Lift Soul Fray, increase health to 5 (2.5 Hearts) VENGEFUL: Slow non-owner entities in the area CORROSIVE: Take 20 LP/s (40 LP/s with RAW) from non-owner player networks of players in range (transfer is per player) (takes LP from player health if DESTRUCTIVE and network empty, effectivly killing them with a final 100 LP damage tick)

Todo: Effect ranges around altar location, not MRS location (players might be able to sacrifice while not affected by the effects if the altar is at the very border of the altar range).

wrincewind commented 5 years ago

Huh, when you say 'take LP from non-owner networks' - is there any way to defend against this? is it all players, or just ones within range of the ritual? if it's all players, what if 2 players set up Corrosive Eternal Soul? I'm a little worried about them getting stuck in loops.

mywither commented 5 years ago

I think a connected orb in above chest might be a good way to designate the target (similar to aura of expulsion's tp blacklist works). You would only effect other blood mages whom, well, you have taken an orb from. However, it would be a very strong method of weakening or killing them, or alternatively, allow for a strong mother network owner to help out players with daughter networks who are earlier on in the mod.

Now, after the suggested death, soul fray acting as a shield might make it actually ok to deal with on the receiving end. Instead of just dying repeatedly.

Now, I don't like that idea for lifting soul fray, at least not without a specifiedly heavy cost. Soul fray helps to keep things in check with the players and mod. Its introduction was brought about to stop people from repeatedly killing themselves to fill an altar fast, and since then has been used for a cooldown timer in Incense Sacrifice as well. Both of these are solid balance elements, and I don't think they should be removed simply if at all.