Closed stellanera98 closed 6 months ago
added filter, filter key and filter provider for fluids
changed IRoutingFilterProvider to contain all of the generics used for filtering
changed IItemFilterProvider to just have the item specifics
added IFluidFilterProvider containing the fluid pendant to IItemFilterProvider
changed (hopefully all) instances of something being cast to IItemFilterProvider to IRoutingFilterProvider
added IInputFluidRoutingNode and IOutputFluidRoutingNode
changed TileInputRoutingNode and TileOutputRoutingNode to implement the respective interface
added/changed TileMasterRoutingNodes tick method to mimic the behaviour for items for fluids as well
texture and recipes are missing because I have no idea
added filter, filter key and filter provider for fluids
changed IRoutingFilterProvider to contain all of the generics used for filtering
changed IItemFilterProvider to just have the item specifics
added IFluidFilterProvider containing the fluid pendant to IItemFilterProvider
changed (hopefully all) instances of something being cast to IItemFilterProvider to IRoutingFilterProvider
added IInputFluidRoutingNode and IOutputFluidRoutingNode
changed TileInputRoutingNode and TileOutputRoutingNode to implement the respective interface
added/changed TileMasterRoutingNodes tick method to mimic the behaviour for items for fluids as well
texture and recipes are missing because I have no idea