WayofTime / BloodMagic

The place where all of my mod stuffs is!
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[1.16.5] World crash with missing blocks #1988

Open N0tem opened 8 months ago

N0tem commented 8 months ago

Issue Description:

After playing with this mod have bugs that lead to crash game and break world. No blocks droping, but still continue to break. No NPS moves and takes damage. Map stop to load chunks. Can't even use command or creative menu. After qiut and load save problem continue to show it self. Progress goes back in like 5 min.

What happens:

Played with friend and after 5 hours world just stopped. No blocks droping. No NPS moves and takes damage. Map stop to load chunks.

What you expected to happen:

We keep playing witout issues and World work as it should be.

Steps to reproduce:

  1. Create world
  2. Find generated stucture from this mod or just place block with missing texture from creative mode (block.bloodmagic.spectral)
  3. Get crashed

Affected Versions (Do not use "latest"):

VT-14 commented 8 months ago
  1. Find generated stucture from this mod...

Blood Magic doesn't have any vanilla dimension world-gen. The closest thing to a structure is handled in its own dimension, which seems to work fine.

If you can crash your game just by walking around the world, then I would suggest including your Crash Report.

...or just place block with missing texture from creative mode (block.bloodmagic.spectral)

Duplicate of #1904. IIRC the Spectral Block is what the Sigil of Suppression uses to temporarily replace fluid blocks, and holds data such as what fluid was replaced and how long until it reverts. A player placing it doesn't provide that data.

I would recommend, for any mod, not cheating in and trying to use items that are missing both translated names and textures. That's usually something not yet implemented, a leftover dev test tool which will do who knows what, or something behind the scenes that players aren't supposed to have access to (like this).


I doubt 1.16 will be receiving any more Blood Magic updates.