WayofTime / BloodMagic

The place where all of my mod stuffs is!
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TileSpectral #2026

Open Reaviik opened 4 months ago

Reaviik commented 4 months ago

Issue Description:

Note: If this bug occurs in a modpack, please report this to the modpack author. Otherwise, delete this line and add your description here. If this is a feature request, this template does not apply to you. Just delete everything.

What happens: An error in the TileSpectral block prohibits sending and rendering the chunk where it is to the client

What you expected to happen:

Steps to reproduce:

  1. It happens occasionally, as I own a server and several players reported this error to me, I bring it here. Not even WorldEdit can replace the block. however, this block appears in places where players had not yet started playing blood magic

  2. This server is running Arclight version arclight-1.20.1-1.0.4-fd335c1 (MC: 1.20.1) (Implementing API version 1.20.1-R0.1-SNAPSHOT) ...


Affected Versions (Do not use "latest"):

Reaviik commented 4 months ago

Sorry about my English. Is there any way to remove this block through the mod? or get his coordinates

Reaviik commented 4 months ago

I got a command from ATM's redit to remove the blocks, from the sigil of suppression /fill ~-10 ~-10 ~-10 ~25 ~14 ~25 minecraft:air replace bloodmagic:spectral apparently happens when there are more than 1000 blocks

gamerpotion commented 4 months ago

We are having similar issue with this block on our server. It corrupted earlier and was restricting players from logging on. Please could this be fixed? Also that block has missing texture fyi.

LordSilvarum commented 3 months ago

Running into the same problem. Anyone have any solutions?

Gregorsharpe commented 4 weeks ago

I'm also experiencing this issue while using 1.20.1-3.3.3.45 in ATM9 (also Forge 47.2.20). I've been successful in using Reaviik's command to remove some of the offending blocks from around the server, but the warnings have completely eclipsed my console and the corrupted areas are causing players to fail to render nearby chunks or be disconnected outright.