WayofTime / BloodMagic

The place where all of my mod stuffs is!
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Blood Altar will Not Functioning #356

Closed nightmare2018 closed 9 years ago

nightmare2018 commented 9 years ago

I downloaded the Blood magic version 1.3.3.2 and I have been having an issue where the altar will not register past tier 2. Although I do believe its an issue with the pack I am using, Knoxpack, is there anyone else with this issue.

WayofTime commented 9 years ago

Do you have the daylight cycle off?

KindarConrath commented 9 years ago

I'm using a custom mod pack and I am having the same problem. No altars will go past tier 2 and though I have turned the day/night cycle off from time to time, it is defiantly not disabled right now.

In the pack I DO have Forbidden Magic and Sanguimancy installed which both have interactions with Blood Magic

Tested Without Forbidden Magic or Sanguimancy, didn't fix it.

Arcaratus commented 9 years ago

Maybe, check to see if you have the correct blocks and placement? And make sure to give it a few moments to check and register it.

nightmare2018 commented 9 years ago

no, daylight cycle is on, its either sangumancy or galacticraft, but I am not sure.

KindarConrath commented 9 years ago

i'm going to bet GC I tried removing sangumancy already, I'll try removing GC from my test version! ponder I wonder if its PlayerAPI (galacticraft) thats causing it

nightmare2018 commented 9 years ago

what pack are you using

KindarConrath commented 9 years ago

a custom pack I put together

nightmare2018 commented 9 years ago

oh I just needed to cross reference what could be the issue. Do you have a mod list

KindarConrath commented 9 years ago

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nightmare2018 commented 9 years ago

while I am here, have you have issues with stone bricks being uncraftable.

nightmare2018 commented 9 years ago

the things that stand out the most are Project Red and Galacticraft, namely because of issues we have had in the past.

nightmare2018 commented 9 years ago

But I think It may be Project Red.

WayofTime commented 9 years ago

The BEST thing we can have is a picture of the blood altar. A mod list won't help, frankly.

nightmare2018 commented 9 years ago

sure hold on

nightmare2018 commented 9 years ago

But the issue is server wide, which is why I came here.

WayofTime commented 9 years ago

I STILL need the pics, because I don't have the issue.

WayofTime commented 9 years ago

Are you using a non-vanilla glowstone?

KindarConrath commented 9 years ago

My glowstone SAYS its vanilla so if a mod has changed it in some way it doesn't show

nightmare2018 commented 9 years ago

2015-06-17_19 40 44 Note 2 things, first off the tier 5 stuff is hidden, and second the pillar wasn't always glowstone.

nightmare2018 commented 9 years ago

The issue seems to be a combined issue, I believe, which is why I have the mod list

nightmare2018 commented 9 years ago

no its vanilla glowstone

WayofTime commented 9 years ago

Best way to find the issue is to make a backup world with all of the mods and then take out half of the mods, then see if it starts working. If it doesn't, take another half, then another, until it functions again. Once you do that, you'll then need to add mods one by one until it stops again.

WayofTime commented 9 years ago

Sure, it's slow and a painful process, but that'd be the only way to find out if that is the case.

nightmare2018 commented 9 years ago

probably right, I will tinker about till I find the issue.

WayofTime commented 9 years ago

Thanks, let us know when you find the issue! Or at least the problem mod.

KindarConrath commented 9 years ago

yeah, i've been working on that, tried removing GC (PlayerAPI), Sanguimancy, Forbidden Magic. Now its time for the more serious method of mass removal of mods

nightmare2018 commented 9 years ago

try removing Project red and glacticraft first

KindarConrath commented 9 years ago

Removing Project Red fixed it, testing with galacticraft back in now

nightmare2018 commented 9 years ago

so it was project red then

WayofTime commented 9 years ago

I'm trying to dig through Project Red right now to see what could cause that issue. It's either the glowstone or the blocks... Did you try any other blocks, like diamond for giggles?

nightmare2018 commented 9 years ago

no, but on an unrelated thing, we had an issue where project red had deleted the stone bricks recipe so maybe something to do with that

WayofTime commented 9 years ago

Stone bricks aren't needed, just needs to be a block that is not air. As long as the block itself remains...

nightmare2018 commented 9 years ago

I know I am just saying that this is a related issue to project red, That we are experiencing.

KindarConrath commented 9 years ago

Ok with GC back in, its still a Tier 5 altar so its ProjectRed that's causing it, hm, maybe i'll do some commit digging too

WayofTime commented 9 years ago

What I am saying is if they remove stone bricks completely (set to null) then some of my checks would fail - my code is rather old.

Arcaratus commented 9 years ago

Update.....or would it break even more?

KindarConrath commented 9 years ago

oh, so if they remove stone brick (set to null) then replace it with their own altered brick, then yeah, it would break it.

nightmare2018 commented 9 years ago

wait are you saying if stone bricks are set to null then there is no way for it to work?

WayofTime commented 9 years ago

If they set the Blocks.stonebrick to SOMETHING, it'd be fine, but if they outright remove it and use their own (say, ModBlocks.stone_brick) it would break.

Edit: my altar code has stone bricks as a placeholder.

Arcaratus commented 9 years ago

Anything not instanceof Block?

WayofTime commented 9 years ago

Arc, ???

WayofTime commented 9 years ago

What I am saying is they would be idiots to remove stonebricks completely.

KindarConrath commented 9 years ago

Looks like for the OTHER issues relating to stone bricks, fixing (temporarily) is a matter of disabling spreading moss. I'm trying that with the altar.

Arcaratus commented 9 years ago

Oh

nightmare2018 commented 9 years ago

yeah I agree, but still this issue remains, I am testing it now

Arcaratus commented 9 years ago

Way, why don't you just use a block that no one uses/overrides such as, uh...Demon Chests!

WayofTime commented 9 years ago

Although I COULD do that, I should not need to at all.

Arcaratus commented 9 years ago

Yeah...an instanceof would be fine...

WayofTime commented 9 years ago

No, since air is instanceof Block. I'm going to wait for nightmare's testing. Keep in mind, this isn't IRC and my phone has been ringing non-stop due to the comments.

Arcaratus commented 9 years ago

But don't you already have a check for non-air blocks? (Sorry or draining batts)