Open Galileo88 opened 6 years ago
Hmm, this would also help with the actual cloud layers, as sometimes you can see this effect when ascending/descending with a craft.
It's not clear if you mean you think the entire sphere should fade out, or just that part of it close to the camera.
Is DistFade not useful for this purpose? It's supposed to be the near fade distance.
In a mod like SciFiVE (it’s only 4mb), a single cloud layer is used as a way to create an atmospheric “haze”, but flying through this breaks immersion as the layer clips the camera. What I propose is to add a parameter for the layers that tells the layers to fade in at a defined altitude. In this case, if the altitude of this atmosphere layer is 25000m, you can set the fade in start at 25002m and end at 30km or something like that. This would give users a good alternative to scatterer without having to deal with immersion breaking camera clipping. I linked the SciFiVE download because it’s the only mod that uses it right now but I intend to use it in SVE and my planet packs if a solution like this can be achieved.