Closed iwishiknewcoding closed 2 years ago
I can confirm what you're suggesting is the correct way to do it. I'm not sure about the lines you highlighted, but I can show an example based on what you're talking about.
Replace this code (L2483-2499 in the latest version):
if (players.length == 2 * teamSize) {
chooseMode = false;
resetButton();
for (var i = 0; i < teamSize; i++) {
clearTimeout(insertingTimeout);
insertingPlayers = true;
setTimeout(() => {
randomButton();
}, 200 * i);
}
insertingTimeout = setTimeout(() => {
insertingPlayers = false;
}, 200 * teamSize);
startTimeout = setTimeout(() => {
room.startGame();
}, 2000);
}
to this:
if (players.length == 2 * teamSize) {
chooseMode = false;
startTimeout = setTimeout(() => {
room.startGame();
}, 2000);
}
A tad more on why I implemented this. Especially when we are 4 in an automatic room, I think there's nothing more annoying than having to play with that really bad teammate all the time, and altenarting teams make it more of a challenge rather than a burden. Of course, you might not share this opinion and you are free to make this change. I encourage ppl to read and understand the script and change what they want
I'd like to modify the part where the teams are reset and re-placed randomly in case
players.length == 2 * teamSize
. Tbh it's more annoying than beneficial at least for the players I know.Has anyone done it yet? If so, would you please share it? If no, is anyone wiling to help to achieve this correctly? I've tried modifying this part to the following:
is this the correct way to go?
P.S. I'm also doing the same for this part and this part.