Closed abmpicoli closed 3 years ago
Evaluating if the issue proceeds.
UNCONFIRMED the original issue, but we have other issues with the buttons.
It seems the issue is related to stacking in general... When we stack/ unstack units, it seems the buttons aren't adjusted for the units in every case... Example: this situation have a privateer and a coastal ship. While separated, the pirate can go to port royal:
I place it at the same tile as the coastal ship:
I stack. The button for going to port royal disappear:
I unstack by clicking at the pirate unit. The pirate can no longer go to port royal / europe until it moves again...
If I unstack by clicking the "Separates the group" button this doesn't happen.
Now I have a stack with a pirate and a normal ship. In this case, I don't see the issue mentioned: I can't get the warship into port royal...
However, when I split the group by simply clicking at the privateer , two things happen:
The workaround is to stack everything, unstack everything and then click at the ship I want to move.
The issue with hidden nationality ships allowing other ships to travel to PR has been resolved here: https://github.com/Religion-And-Revolution-Extended/Mod/commit/ed3d2e7eb8ade1d7eefde6151b07b4d1a60c4373 "BUG22: We only allow ships to sail to Port Royal if all units in the group are allowed to do so"
Regarding the coastal ship, did you place it in the ocean ? This is not allowed by the movement rules (unless it's bugged), but it is possible to construct "invalid gamestates" by using the WB. so be careful.
The grouping rules could probably have an overhaul. I suppose it is a minor issue that the smuggling ship would have to move a tile to "refresh" its state. It is also possible to end up with multiple buttons (if my memory is not corrupted :/) for the same action! this is clearly a bug, albeit a minor one
In the next days I will be playing the game , instead of dealing with mods. Later I may get back to it, but if someone wants to stand up and work with this, be welcome ... :)
Should have been fixed by now
https://forums.civfanatics.com/threads/religion-and-revolution-bugs-and-todos.449958/page-117#post-14971396