We-the-People-civ4col-mod / Mod

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War #321

Open Drunk-Monk opened 5 years ago

Drunk-Monk commented 5 years ago

Colonial competition often revolved around warfare. The less successful colonial powers (Sweden, Courland) found their colonies destroyed, and one of the triggers for the Wars of Independence, was a period of intensive warfare involving the mother country; the Seven Years War for the U.S.A, the French Revolution for Haiti and the Napoleonic Wars for Latin America.

In regards to this I feel that war is one of the areas, that could do with some more improvement. I think there should be more events surrounding war with other powers, rather than the case now where the King declares war and you follow or not, for example there could be more events about war tension, or some indication of the relations between the Kings. This would allow the player and the AI to have more information about the conflict, allowing the colonies to receive reinforcements and allow you and the AI to start preparing war material. At the moment it is often very easy to defeat the enemy as they have very few troops deployed. Of course, you can also have the option of starting a war that is unapproved by your King, this would generate a very negative response from both your own and the opposition King.

As many wars in this period were fought in coalitions, perhaps this can also be introduced, rather than the situation now where Wars seem to be 1vs1. This would also make it harder to maintain friendships with the other powers, which would balance the end game, where as of now you receive a great deal of support.

Also, it would be great to have some response or notification from the King, when you ask for troops and after you win a colonial war, for example receiving: "I have decided to give you 5 Hessians etc" would be useful.

Drunk-Monk commented 5 years ago

299 Directly related to this issue, as unlike in reality you arrive in the New World on good terms with everybody and end the game on good terms with almost all the European Powers.