We-the-People-civ4col-mod / Mod

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AI ignores goody huts #630

Open raubwuerger opened 1 year ago

raubwuerger commented 1 year ago

See picture below. I had contact with a Dutch Scout 5 tiles westwards. grafik

raystuttgart commented 1 year ago

I also sometimes saw AI Scouts leave Goodies untouched, but it is not that it is a "general issue" that happens all the time. Most of the time AI Scouts were actually gathering Goodies quite nicely - they often "stole" Goodies just a turn before me.

I really believe that AI Scouts are capable of getting Goodies quite well in general. Of course it is not as good / smart as a Human Player might be.

In this release there were no general changes to AI Scouts to my knowledge. And pathfinding also should not impact AI Scouting logic negatively in general.

Suggestion: Please simply check if this is really a repeating / general issue or not. A single case does not yet make a completely wrong AI behaviour.

MrZorG33 commented 1 year ago

I confirm, AI scouts can miss good Goodies, but usually due to the proximity of the native village to them. in this case, the AI scout will often ignore the Goodies.

raystuttgart commented 1 year ago

Maybe @devolution79 may find time to check AI Scout logic again when he is back. I assigned this issue to him because he is working on AI logic the most.