WeAthFoLD / MetaSprite

A fast, self-contained, highly customizable Aseprite-to-Unity importer.
MIT License
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Implement better (yet still simple) packing algorithm #14

Open WeAthFoLD opened 3 years ago

WeAthFoLD commented 3 years ago

Shelve packing algorithm is vastly inefficient in texture space. It's straightfowardly better to use a greedy large-to-small packing algorithm. We shall compare the difference before/after the algorithm change.