Right now, when creating a fake entity, we can only pass an ItemStack. This works great for dropped items, but is useless for pretty much any other type of entity. We should be able to have a FakeEntityData interface which then is overridden by a FakeArmorStandData class, etc.
This will allow us to create more fake entity types, and make them more configurable for users who want to use the new displays in 1.19.4+
Right now, when creating a fake entity, we can only pass an ItemStack. This works great for dropped items, but is useless for pretty much any other type of entity. We should be able to have a
FakeEntityData
interface which then is overridden by aFakeArmorStandData
class, etc.This will allow us to create more fake entity types, and make them more configurable for users who want to use the new displays in 1.19.4+
Similar issues:
335