Has this issue already been reported? Did you ask for help before making this report?
[X] I have searched the existing issues
[X] I have asked for help
Current Behavior
When using Show_Time, the first bullet you reload will show a merged reload time of both the normal reload and the firearm action close's time.
However, the reload is luckily not longer.
At the end of reloading all bullets, firearm action close will not play any reload bar / item cooldown timers.
Expected Behavior
The first bullet should only have the regular reload time (unless Open firearm action is used).
The last bullet you reload should have the firearm action close time added to the reload bar / item cooldown.
This is what I used on a SPAS-12 shotgun, just empty the weapon magazine so it reloads from 0, the first bullet will make the reload bar and item cooldown say it is longer because Firearm Action Close is calculated with it, but the reload itself won't be longer luckily.
At the end, the times for firearm action close won't play after the last bullet because it already played on the first bullet.
Has this issue already been reported? Did you ask for help before making this report?
Current Behavior
When using Show_Time, the first bullet you reload will show a merged reload time of both the normal reload and the firearm action close's time. However, the reload is luckily not longer.
At the end of reloading all bullets, firearm action close will not play any reload bar / item cooldown timers.
Expected Behavior
The first bullet should only have the regular reload time (unless Open firearm action is used). The last bullet you reload should have the firearm action close time added to the reload bar / item cooldown.
Steps To Reproduce
Use these configs:
And
This is what I used on a SPAS-12 shotgun, just empty the weapon magazine so it reloads from 0, the first bullet will make the reload bar and item cooldown say it is longer because Firearm Action Close is calculated with it, but the reload itself won't be longer luckily. At the end, the times for firearm action close won't play after the last bullet because it already played on the first bullet.
Frequency
100% of the time
Version and Log
Anything else?
No response