Closed CJCrafter closed 1 year ago
Before this can be implemented, we have to wait for the skins feature to be updated in WeaponMechanics and for the SQL stuff to be merged.
For VR players, the off hand should be completely disabled. We can set a toggle for this in the config.yml
Disable_Hand_In_VR: <true/false>
Implemented in 1.2.0
.
Bugs:
Need to disable feature in creative mode
Completely implemented in v1.2.2
Description
When a player is holding a weapon, a packet based (fake) item should be put in the player's offhand. This would be a model that could appear to be physically holding the weapon. The hand model should be able to use the WeaponMechanics Skin System which supports sprinting, reloading, etc.
We should also allow different color hands.
Paid for by:
ASTRICK#1775
Configuration
We would have a folder called
server > plugins >WeaponMechanicsCosmetics > Hands
which has:Then in the
server > plugins > WeaponMechanics > weapons > assault_rifles > ak-47.yml
file, we would have