Open RollexGrief opened 1 year ago
This is a really cool enhancement, especially with what the sample videos provide. From a resource pack standpoint, a lot of these animations can be achieved with very little extra file space consumption by use of Child items. I can see this being a fantastic feature and I'm more than willing to pay for this to be added to WMC.
I love how in the videos you can swap attachments onto weapons by just dropping it onto the item, I think that's really cool.
I'm a blockbench user... How do you make the models appear in a "smooth-ish" animation? Trial and error?
@CJCrafter Smooth animations are only available on minecraft bedrock , because java has a limited number of frames per tick
In any case, even this animation would be a breakthrough
I'm a blockbench user... How do you make the models appear in a "smooth-ish" animation? Trial and error?
But of course, yes. Creating animation took me an average of a few hours(When I first started (shooting, reloading)). If you need help will be happy to help.
I'm a blockbench user... How do you make the models appear in a "smooth-ish" animation? Trial and error?
But it is possible that during testing you will face a "jumping" of the weapon model because of the GENERIC_ATTACK_SPEED attribute when you select or pick up the weapon. The thing is that due to server latency, the attribute is applied with a delay. I solved this problem so: My script checks slots hotbar and if the player is not holding the item in his hand, it was set an empty model (just an empty first-person weapon), when the player took the weapon model changed to Default or Scope, so it was removed this effect "jumping" weapon for milliseconds
i like it
Description
Animations using custom model data change
As I have done, for example: https://vimeo.com/713684549 (It's only WeaponMechaincs and my custom addon WeaponMechaincsPlus) https://vimeo.com/715997841 (It's only WeaponMechaincs and my custom addon WeaponMechaincsPlus)
My performance on SkriptLang: https://pastebin.com/30MeEbkT
Hope to see this feature either in this or the next addon. Willing to help in any way I can for the sake of developing the plugin.
Configuration
Payment