Closed MelonHell closed 1 year ago
apparently QualityArmory uses crossbows. We should test to see if they fixed bobbing
I need model where charged: 1
is positioned to same position as charged: 0
to test this and then I can maybe make it work. Model can be anything as long as its positioned at same spot
I need model where
charged: 1
is positioned to same position ascharged: 0
to test this and then I can maybe make it work. Model can be anything as long as its positioned at same spot
Just use packet play_server_entity_equipment for fake crossbow with charged tag:
My visualization on Skript-Lang:
Preview: https://vimeo.com/753720642
Preview: https://vimeo.com/753720642
Ahh you mean like that, only visually send the crossbow for other players while player is actually holding something different. That would fix this for sure if it doesn't matter that the shooter can't see the animation
Preview: https://vimeo.com/753720642
Ahh you mean like that, only visually send the crossbow for other players while player is actually holding something different. That would fix this for sure if it doesn't matter that the shooter can't see the animation
this can be corrected by simply sending both the observer and the shooter a packet
Preview: https://vimeo.com/753720642
Ahh you mean like that, only visually send the crossbow for other players while player is actually holding something different. That would fix this for sure if it doesn't matter that the shooter can't see the animation
this can be corrected by simply sending both the observer and the shooter a packet
If the shooter also uses crossbow, then this is required, because otherwise it swaps between those two states constantly
I need model where charged: 1 is positioned to same position as charged: 0 to test this and then I can maybe make it work. Model can be anything as long as its positioned at same spot
Preview: https://vimeo.com/753720642
Ahh you mean like that, only visually send the crossbow for other players while player is actually holding something different. That would fix this for sure if it doesn't matter that the shooter can't see the animation
this can be corrected by simply sending both the observer and the shooter a packet
If the shooter also uses crossbow, then this is required, because otherwise it swaps between those two states constantly
I need model where charged: 1 is positioned to same position as charged: 0 to test this and then I can maybe make it work. Model can be anything as long as its positioned at same spot
Yes I know, but does anyone shoot from the third person
So far, this is the only way to work and I want to help further develop the plugin with my knowledge and experience
Preview: https://vimeo.com/753720642
Ahh you mean like that, only visually send the crossbow for other players while player is actually holding something different. That would fix this for sure if it doesn't matter that the shooter can't see the animation
this can be corrected by simply sending both the observer and the shooter a packet
If the shooter also uses crossbow, then this is required, because otherwise it swaps between those two states constantly
I need model where charged: 1 is positioned to same position as charged: 0 to test this and then I can maybe make it work. Model can be anything as long as its positioned at same spot
Yes I know, but does anyone shoot from the third person
Yeah let's go with implementation which fakes the item in hand.
Working on this soon since we are now using ProtocolLib in the base plugin
Added
Description
The crossbow has a special model in the hands, ideal for weapons. If you specify
Type: "CROSSBOW"
then this will not work correctly.it would be nice to:
Type: "CROSSBOW"
then the crossbow is always charged (you can use an empty projectile)