WeaselGames / godot_luaAPI

Godot LuaAPI
https://luaapi.weaselgames.info
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Improve error handling #102

Closed Trey2k closed 1 year ago

Trey2k commented 1 year ago

Resolves #101 Currently we do not capture errors returned from loading code as a string in LuaAPI::doString. We also do not set an error handler for the pcall in luaCallable. This will help increase the error message consistency and quality.