Closed btvoidx closed 3 years ago
Lua class in Godot uses camel case for function names, but Godot's style guide suggests snake case.
Describe the solution you'd like Change camelCase to snake_case where needed.
killAll -> kill_all setThreaded -> set_threaded doFile -> do_file doString -> do_string pushVariant -> push_variant exposeFunction -> expose_function callFunction -> call_function luaFunctionExists -> lua_function_exists
Added in 10ed7172a463c8363c3d26dcb0096307a04e0450
Lua class in Godot uses camel case for function names, but Godot's style guide suggests snake case.
Describe the solution you'd like Change camelCase to snake_case where needed.