Closed Connor-McCloskey closed 3 months ago
Update - I'd incorporated the changes from PR #196 which resulted in this behavior, which was also causing a seg fault on Android builds. Reverting the changes fixes these bugs, but doesn't point us toward a unified cross-platform solution for library binding.
Describe the bug This seems to be similar in some ways to the reported bug where libraries are not binding on Mac platforms. I built an Android release with export templates and Android addon items I compiled myself from this repo and exported an experimental release build of my project. I encountered a similar issue where all of the libraries I bound in my initial setup of the VM from GDScript failed.
To Reproduce
Expected behavior Bound libraries should be bound!
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