Closed Trey2k closed 1 year ago
https://github.com/godotengine/godot-cpp/issues/995 was finally resolved. We can stop using dynamic_cast now. 1 step closer to being usable! still waiting on the big one for us https://github.com/godotengine/godot-cpp/issues/1015 as well as https://github.com/godotengine/godot-cpp/issues/1025
By mistake the last draft created for this was merged and there is no way to reopen it after reverting. see https://github.com/WeaselGames/godot_luaAPI/pull/74