Currently, if you try to await on a GDScript function invoked by lua, the function will return a GDScriptFunctionState to lua and cause undefined behavior. I do not know enough about this topic, but I think it should be possible to have it function as expected.
Currently, if you try to await on a GDScript function invoked by lua, the function will return a GDScriptFunctionState to lua and cause undefined behavior. I do not know enough about this topic, but I think it should be possible to have it function as expected.