Closed itsyom closed 7 years ago
In the draw image space example in fragment shader: color = texture(diffuse, vec2(gl_FragCoord.x,1.0 - gl_FragCoord.y) / u_imageSize); shoule replace 1.0 by u_imageSize.y. Am I right?
Yeah I think you are correct. Would you mind opening a pull request for this? I'd be happy to merge it in
NVM, I've fixed this issue. Thank you!
Thank you!
In the draw image space example in fragment shader: color = texture(diffuse, vec2(gl_FragCoord.x,1.0 - gl_FragCoord.y) / u_imageSize); shoule replace 1.0 by u_imageSize.y. Am I right?