Open yves-chevallier opened 1 year ago
Looks amazing what you've done. So it's not clear to me what could you achieve with the "Voronoi Editor webapp" and what you had to pre/post process outside the webapp. The Webapp supports sampling alignment of seeds to avoid a certain path see https://github.com/WebSVG/voronoi#the-nicer-way a possible configuration is as follows example with https://github.com/WebSVG/voronoi/blob/master/data/giraffe.svg
Now in your post there's reference to two things :
So for the first point, if you have a reference SVG, you could share it by attaching it to this Issue, it does not have to be your productive shave, but any other shape shat can reproduce the intended function and I can have a look how it could work.
IMHO The Voronoi webapp has three missing features:
So in my example I generated the SVG from the web app, then apply the following changes in Illustrator/Inkscape:
Then I was able to export the drawing in DXF and import it in Fusion 360.
From your remarks, converting SVG to DXF could be done with any online converter or good vector drawing software. This could be a nice to have feature, but not mandatory. Working with SVG is a smart and simple solution.
Alternatively for multiple shapes SVG, it could be nice to "display" other paths on the app for information only. The user could manually add cells at specific location to avoid the holes. But the algorithm doesn't need to take care of these shapes.
By the way, I had to manually edit the SVG exported from illustrator to bring the path at the top level.
Thanks for the feedback, given this repo being my most successful so far, don't forget to star it by the way ;) , I think it's worth considering enhancements.
manually removing outside cells, I think that's performed with Display/in_cells instead of all
when it comes to complex shapes support, I suggest you give "Map" function a try and not "Shape". Given the non importance of input map being in pixels, you can use any image and not limited to svg. You can even use gradients, but for complex multi path and holes, just a black and white image should do, I'll try some examples, and if not already the case, I can forbid the sampler from touching some color limits so they act as absolute avoidance and not probabilistic.
Also, the ui is reaching its complexity limit, and I learned more web tricks in the meanwhile, so that could be refactored to allow scaling in functions.
I tried with these Maps but could not get anything meaningful, I think the sampling condition is soft and so far it is still necessary to combine both Map and Shape to have the desired effects. If you have examples of reference "comlpex" SVG shapes I can try with you can post them here.
My goal is to get any shape with holes and generate a Voronoi diagram inside it. With the app I generated a mesh then modified it in Illustrator to get this result:
Then I imported the DXF to Fusion:
It would be nice to add such features that generate such DXF