The roomscale in Vive is good. Maybe it's my setup, but in the Rift, the stage is a bit too small to play.
It's nice to see the controllers well work across the Vive and Rift. Note: The collision bounding boxes should be a bit larger for the aframe-super-hands component (which is what's used for the universal controls under the hood).
@caseyyee: This would be a good project to start as a "conformance test." (Which reminds me we should have something like http://acid3.acidtests.org/ for WebVR.)
https://wide-cream.glitch.me/ is a good scene to showcase + fork. Source code here: https://glitch.com/edit/#!/wide-cream
The roomscale in Vive is good. Maybe it's my setup, but in the Rift, the stage is a bit too small to play.
It's nice to see the controllers well work across the Vive and Rift. Note: The collision bounding boxes should be a bit larger for the
aframe-super-hands
component (which is what's used for the universal controls under the hood).@caseyyee: This would be a good project to start as a "conformance test." (Which reminds me we should have something like http://acid3.acidtests.org/ for WebVR.)