Ok, here's a fix for #122. Full list (generated with check-anchors)
List of broken anchors:
--list-biff
--traify-comment
.DLG
ADD_CRE_ITEM
ADD_GAM_NPC
ADD_STORE_ITEM
ALTER_TRANS
ARE
BAF
BAM
BIFFs
CRE
------ (next anchor contains line break)
D
Actions
------
D file
DIALOG.TLK
DLG
Functions
GAM
GET_OFFSET_ARRAY and GET_OFFSET_ARRAY2
GROUP
HANDLE_AUDIO and HANDLE_TILESETS
INNER_ACTION
INTERJECT_COPY_TRANS
INTERJECT_COPY_TRANS2
MATCH and TRY
MODDER
Macros Listing
Module Distribution
QUICK_MENU
READLN
SET_2DA_ENTRIES_NOW
SET_2DA_ENTRY
SUBCOMPONENT
SW1H01.ITM
TP2
TP2 Actions
TP2 Patch
TRA
TRA
Value
WHILE
array construct
component
constant
inline
macros
moreStateNumbers
------ (next anchor contains line break)
script
response
------
string
tp2
transitions
variables
3 are still broken, since I wasn't sure where to point them:
sayString (probably should read, and point to sayText?)
Ok, here's a fix for #122. Full list (generated with check-anchors)
3 are still broken, since I wasn't sure where to point them: