Open John-Weingardt opened 4 years ago
Further to Issue #25 , all ANP should 'glow' on GoA turn. For potential movement, all squares should glow - green to move - red(?) to attack - if green/red square selected, the unit moves. Destroyed units move to reinforcement box. Confirm/cancel afterwards (#29
NOTE that AIR can fly over some units, which will affect the eligible green/red squares
May move any number of squares, like a queen in chess, horizontal, vertical, diagonal. May enter, and destroy, square with INS, but must stop. May not enter square with POP May FLY OVER square with IED, AIR, LAV, INF, ANA, ANP Must end movement in empty square OR square with INS (which is destroyed)