[x] Lowering/Submerging Himself - So he can switch sides of the arena (reemerging can just be Intro again)
[x] Slamming Down Hand (Flat-Palmed) - This is for the magic cast to shrink the floating platforms. Have his hand linger on the ground for a good bit and tense as if he's straining to cast.
[x] Slamming Down Hand (Fist-Clenched) - Also linger for a bit, so Malik can have a moment to hit it.
[x] Raking Hand Along Platform - He'll smash his hand palm down into the platform Malik's standing on. This attack starts slow, like he's dragging his hand heavily across the floor then ends in a quick swipe.
[x] Retract Hand in Pain - If Malik damages him enough, he could pull back early and screech. These will need a lot of anticipation, and we may want left and right hand variations for them. The boss can be rotated or translated in Unity to actually aim at Malik more precisely.
[x] Idle/Targeting - For when he's not immediately attacking, or is just waiting for Malik to sit still enough.
Created from card: Skeleton King
[x] Intro Animation
[x] Lowering/Submerging Himself - So he can switch sides of the arena (reemerging can just be Intro again)
[x] Slamming Down Hand (Flat-Palmed) - This is for the magic cast to shrink the floating platforms. Have his hand linger on the ground for a good bit and tense as if he's straining to cast.
[x] Slamming Down Hand (Fist-Clenched) - Also linger for a bit, so Malik can have a moment to hit it.
[x] Raking Hand Along Platform - He'll smash his hand palm down into the platform Malik's standing on. This attack starts slow, like he's dragging his hand heavily across the floor then ends in a quick swipe.
[x] Retract Hand in Pain - If Malik damages him enough, he could pull back early and screech. These will need a lot of anticipation, and we may want left and right hand variations for them. The boss can be rotated or translated in Unity to actually aim at Malik more precisely.
[x] Idle/Targeting - For when he's not immediately attacking, or is just waiting for Malik to sit still enough.