Closed xCuri0 closed 4 months ago
I am not sue what you mean with occlusion boxes. You can create boxes an other primitives surounding an arbitrary mesh and use it for anything you want.
Something like this (manually created)
The white box is used by the game engine to tell it not to draw anything behind it. I've seen some game engines let you automatically generate these but what I'm making for doesn't so have to manually create them.
Only open source example I could find of generating them was https://github.com/karimnaaji/melt
Will not be supported.
Is this currently possible to do with Collider Tools ?
Currently I'm just making occlusion boxes manually