WelehoBRUDER / Dungeons-of-Tavaraen

2d rpg rogue-lite i'm making, trello: https://trello.com/b/iuTZDBwn/dungeons-of-tavaraen
https://welehobruder.github.io/Dungeons-of-Tavaraen/
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Make distinction between light and heavy armor #26

Open WelehoBRUDER opened 2 years ago

WelehoBRUDER commented 2 years ago

Relates to the previous issue about speed.

Essentially there should be light and heavy armor, with heavy armor providing vastly more armor, but having severe penalties which are mitigated by class, perks and status effects.

Details need to be thought about later.