Added BP_Ladder for a configurable ladder which uses a spline and 3d widget to configure a ladder of a certain height with an auto-configured interaction box
Added climb ladder action which is triggered by ladder component and sets climbing state and speed on controller
Updated character to manage climbing state when handling movement input
Updated animation blueprints to add climibing animation state with associated flag which is pulled from the wot character pawn
Updated gameplay test map to have two different ladders of different heights
Updated plugins to support ue 5.3
Motivation and Context
Ladders are awesome, and a component which allows for ladders of any height is even more awesome
5.3 is the latest and greatest
QuestEditor is likely a lot better than the way i had been doing quests (poorly) and could also replace dialogbuilder
How has this been tested?
Playing using UE 5.3 in the gameplay test map to test the ladder.
Description
Motivation and Context
How has this been tested?
Playing using UE 5.3 in the gameplay test map to test the ladder.
Screenshots (if appropriate):
https://github.com/Well-known-Game-Studio/wot_a_good_game/assets/213467/228918b6-ef22-4c6d-8731-c4c854559c9b
Types of changes
Checklist:
Software
.github/workflows/build.yml
file to add my new test to the automated cloud build github action.