Open cmcintosh opened 2 years ago
Completed the needed pre-work of having users be able to login through the game using the account details when they registered. This will ensure secure connections and associations for the game.
I setup the initial base chat system, using a reference from https://github.com/DapperDino/Mirror-Multiplayer-Tutorials/blob/master/Assets/Tutorials/Chat/Scripts/ChatBehaviour.cs however running into some Server/Client authority issues that ill be resolving in my next development session tomorrow.
Once the basic messages are sending, i will need to extend that system to allow for Channels, Private Messaging, and Guild/Party chats. This will be key for many players.
The basic chat system is working, players can send/receive chat messages. This is just a very basic implementation. I would like to expand on this to have chat system similar to what Eve Online has. Where users can link to in game items / characters via chat.
Create a chat system that can be used for text-based chatting in game.
The key features for this chat system will be the following:
Delayed To later date and captured by new ticket: