Open ghost opened 4 years ago
How are you launching EdiZon @OldGnashburg?
I open a game and hold R, and choose Edizon says Cheats for this game present but title version or region doesn't match. The build ID for Bayonetta, for example appears as 81f3a6b14a024519, as does Super Smash Bros. Ultimate, as well as Undertale, and every other game.
You’re opening EdiZon the wrong way. Launch the game normally, then open EdiZon in the Album.
I just tried that, my Switch crashes with Yellow Text saying Panic occurred while running Atmosphere
Title ID: 010041544D530000 Error Desc: std::abort() (0xFFE)
I'm having the same problem, with exact BID value for every game installed in my system (BID 81f3a6b14a024519). I don't really want to edit my .txt files, any tips to fix this issue?
You’re opening EdiZon the wrong way. Launch the game normally, then open EdiZon in the Album.
@lemarrez
You’re opening EdiZon the wrong way. Launch the game normally, then open EdiZon in the Album.
@lemarrez
I did and switch crashed. Exactly like OldGnashburg reported above. The crash happened when opening Album in home screen. Currently using 3.1.0 nightly, atmosphere 0.11.1|s FW. 9.2.0.
UPDATE: Somehow removing sys-con let me access Album while in game without crashing. No sure why though. And i can confirm EdiZon working properly when you open it in the Album while in game like TechGeekGamer suggested, so thanks bro!.
UPDATE: Somehow removing sys-con let me access Album while in game without crashing. No sure why though. And i can confirm EdiZon working properly when you open it in the Album while in game like TechGeekGamer suggested, so thanks bro!.
No problem! My guess is that it ran out of memory or something, so that is why it was crashing
Sysmodule and homebrew are using different memory allocations, so that's not it. Error codes would really help.
I just tried that, my Switch crashes with Yellow Text saying Panic occurred while running Atmosphere
Title ID: 010041544D530000 Error Desc: std::abort() (0xFFE)
They were getting this error
It would be nice to know how many sysmodules is too many, and if overlays (even just standalone ones) count as sysmodules
When running Edizon (snapshot build) it can never recognize the cheats because it claims the Build ID is incorrect, but if you check at what Edizon says the build ID is it is the same for EVERY single title which means you can never use cheats without renaming all text files to match what is shown. How do I fix this? I should note that the Edizon Overlay can recognize cheats properly without renaming the text files, however running certain titles will crash as soon as you open the Edizon Overlay menu, and I haven't figured out why yet.