Open mgerhardy opened 1 year ago
#include <std/array.pat> struct color { u8 b; u8 g; u8 r; }; bitfield VisMask { left : 1; right : 1; front : 1; back : 1; up : 1; down : 1; upadding : 2; }; struct kv6 { color col; u8 always128; u8 z; u8 always0; VisMask visMask; u8 direction; }; struct Header { u32 magic; u32 width; u32 depth; u32 height; float pivot_x; float pivot_y; float pivot_z; u32 voxels; kv6 data[voxels]; u32 xoffsets[width]; std::Array<u16, depth * width> xyoffsets; // u32 palMagic; // optional if there is still space left in the file // color colors[256]; }; Header hdr @0x00;
kfa.hexpat
struct point3d { float x; float y; float z; }; struct hingetype { s32 parenthinge; point3d childPoint; point3d parentPoint; point3d childAxisRotationVector; point3d parentAxisRotationVector; s16 vmin; s16 vmax; s8 htype; s8 filler[7]; }; struct seqtyp { s32 timeMillis; s32 frm; }; struct Header { u32 magic; u32 stringlen; u8 filename[stringlen]; u32 numhinge; hingetype hinge[numhinge]; u32 numfrm; // These are the hinge angles. 0 is 0 degrees, 16384 is 90 degrees, -16384 is -90 degrees s16 frmval[numfrm * numhinge]; //[numfrm][numhinge] u32 seqnum; seqtyp seq[seqnum]; }; Header hdr @0x00;
example files: https://github.com/Ericson2314/Voxlap/blob/no-asm/share/voxdata.zip
Have you considered opening a PR with your patterns?
KV6 Voxel model format
KFA File (KV6 Animation)
kfa.hexpat
example files: https://github.com/Ericson2314/Voxlap/blob/no-asm/share/voxdata.zip