This PR offers two improvements:
1) When selecting / jumping to an offset that falls within the current viewport of the scroll view, the scroll offset will no longer force the selected byte to the top of the view. Instead, the scroll offset will only be changed if the selected byte is outside the current view.
2) In case a wrong offset is entered into the Select or Goto dialog (e.g. and offset beyond EoF), the dialog's button will be disabled.
Implementation description
For the first change, I modified the logic that recalculates the m_scrollPosition based on the current byte offset.
For the second change, I added validation logic to both popups to ensure that the entered offsets are valid (using provider->getActualSize()). In case of the Select popup, I wrapped the button into an ImGui::Begin/EndDisabled to enforce the validation check.
Problem description
This PR offers two improvements: 1) When selecting / jumping to an offset that falls within the current viewport of the scroll view, the scroll offset will no longer force the selected byte to the top of the view. Instead, the scroll offset will only be changed if the selected byte is outside the current view.
2) In case a wrong offset is entered into the Select or Goto dialog (e.g. and offset beyond EoF), the dialog's button will be disabled.
Implementation description
For the first change, I modified the logic that recalculates the
m_scrollPosition
based on the current byte offset.For the second change, I added validation logic to both popups to ensure that the entered offsets are valid (using
provider->getActualSize()
). In case of the Select popup, I wrapped the button into anImGui::Begin/EndDisabled
to enforce the validation check.