WerewolvesRevamped / Werewolves-Roles

The role book for Werewolves Revamped
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make chef kill happen at end night #1095

Closed McTsts closed 10 months ago

McTsts commented 1 year ago

thought thinking about it its still kinda obvious it was chef

CrowdfordBot commented 1 year ago

federick: I approve 👍

McTsts commented 1 year ago

Does this actually help much or will it still be very easy to figure out it was the chef?

CrowdfordBot commented 1 year ago

mctsts: <@&1128435183113220106> This needs some discussion. Not sure who brought this up initially. I think the isssue is that the end-day death makes it kind of obvious that it was the chef who did the kill, which makes the chef not want to kill. I think the proposed fix of moving it to end night doesn't help much however since its still clear the chef sent poisoned food (it clearly wasn't charmed after all)

CrowdfordBot commented 1 year ago

mctsts: <@458727748504911884> <@544125116640919557> too, you're not in the other ping

CrowdfordBot commented 1 year ago

shapechange: smh

CrowdfordBot commented 1 year ago

mctsts: I think this fix isn't really worth doing, but I also don't have alternative suggestions

CrowdfordBot commented 1 year ago

e_thsn: What about a plain food too that does nothing but wastes that player's ability to eat?

CrowdfordBot commented 1 year ago

e_thsn: Then this fix works

CrowdfordBot commented 1 year ago

mctsts: hm

CrowdfordBot commented 1 year ago

mctsts: Theoretically it would work, but would Chef ever actually send plain food?

CrowdfordBot commented 1 year ago

e_thsn: Could be used for other things like tricking a player into thinking they're protected

CrowdfordBot commented 1 year ago

shapechange:

<@&1128435183113220106> This needs some discussion. Not sure who brought this up initially. I think the isssue is that the end-day death makes it kind of obvious that it was the chef who did the kill, which makes the chef not want to kill. I think the proposed fix of moving it to end night doesn't help much however since its still clear the chef sent poisoned food (it clearly wasn't charmed after all)

i think part of the proposal is that if there's an end day kill (without wisp ingame) you know chef has killed, even if you didn't know that said player ate any food, so all players are less likely to trust chef. with an end night kill this isn't the case, though it's still not perfect

CrowdfordBot commented 1 year ago

e_thsn:

Theoretically it would work, but would Chef ever actually send plain food?

If they want to be deceptive yes

But currently all chef does is protect 😔

CrowdfordBot commented 1 year ago

mctsts:

i think part of the proposal is that if there's an end day kill (without wisp ingame) you know chef has killed, even if you didn't know that said player ate any food, so all players are less likely to trust chef. with an end night kill this isn't the case, though it's still not perfect

I see

CrowdfordBot commented 1 year ago

mctsts: makes sense

CrowdfordBot commented 1 year ago

phantomtomic: I don't really know myself since I've never played chef but the poison food seems useful enough to be used to help out waiters or other stuff, it's just that waiter protection is simply more important for the chef, poisoning others could cause distrust for the chef which can overall endanger the chef themselves, so by protecting waiters and staying neutral, it'd be a lot safer way to get to the end and win

CrowdfordBot commented 1 year ago

captainluffy: I think it's better than the current option

CrowdfordBot commented 11 months ago

venomousbirds: needs discussion, postponing

CrowdfordBot commented 11 months ago

captainluffy: resolved in <#1166824488185368727>