Closed CrowdfordBot closed 1 year ago
katyhawk: Random suggestion: cerberus offer kills the attacker in addition to defending the target
mctsts: That also seems decent
shapechange: that's a good one
shapechange: maybe becomes a little townsided? but some testing would help
katyhawk: It would be better in games with assassin/priest
katyhawk: Devil, early game, benefits from seeking out wolfs so I feel like it wouldn't be all that bad if it was a bit townsided
alphaviki: I agree with everything said. Also I feel like in most devil games, hell has been more wolf sided, so a bit of town sidedness wouldn't be too bad Ig. Also this can then be reflected again in the role list.
captainluffy: yeah i think cerb is kinda bad as is
shapechange: <@&1045732542399131769>
<:yes:590859662161739806>- cerb offer also kills attacker <:no:590859664883843072>- cerb is fine as is <:maybe:854088240877273128>- i have a better suggestion (specify)
e_thsn: maybe have them as 2 different options Be protected by cerberus or have cerberus kill your attacker like then maybe a runner might offer for the second option since they're already protected
mctsts: I liked the other suggestion more, but it doesn't work well with the Cerberus dying mechanic as it slightly relies on the OR being known to make it worthwhile for the Cerb, so I vote <:yes:590859662161739806>
e_thsn:
I liked the other suggestion more, but it doesn't work well with the Cerberus dying mechanic as it slightly relies on the OR being known to make it worthwhile for the Cerb, so I vote <:yes:590859662161739806>
I was thinking more 1) protected by Cerberus and cerberus dies in your place 2) Cerberus will attack your attacker
mctsts: I think there not being a choice is good
mctsts: It should not be a role as complicated as Devil
mctsts: There only being one option is fitting
e_thsn: fair
e_thsn: makes always using the soul to protect cerb always worth it though unless we make it only work if cerb dies
federick: I think this change makes Cerberus much more useful for town early on, since random kills are a bane
katyhawk: ^ This was mainly why I suggested it.
Making offer be a choice between defending or attacking doesn't really add any value and it'll likely end up being ignored just as before
mctsts: https://github.com/McTsts/Werewolves-Roles/pull/1144 The phrasing isn't great, maybe somebody can improve it
mctsts: AFAIK it only needs changing in three places and I already have them all, so imporving the phrasing should be pretty easy
mctsts:
https://github.com/McTsts/Werewolves-Roles/pull/1144 The phrasing isn't great, maybe somebody can improve it
<@&1045732542399131769> can anyone have a look and maybe update the phrasing? I'm unhappy with it
shapechange: <@242983689921888256> just made some changes and noticed an inconsistency - according to the cerb desc, the offer effects will only be triggered if the accepting recipient would actually die from the attack: according to the offer desc, they'll be triggered if the attack occurs at all
mctsts: interesting
shapechange: i've changed the offer desc so that the cerb desc version is the "correct" one but feel free to change that if needed
mctsts: its probably better this way
mctsts: cause otherwise the cerb will unnecessarily die
shapechange: yeah
mctsts: Oh yeah the phrasing is WAY better, thanks!
Resolved by #1144
WWR Sync: <@578133411110060033>