WerewolvesRevamped / Werewolves-Roles

The role book for Werewolves Revamped
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Pyromancer can be ignited #1125

Closed CrowdfordBot closed 1 year ago

CrowdfordBot commented 1 year ago

WWR Sync: <@578133411110060033>

CrowdfordBot commented 1 year ago

mctsts: Intentional, but probably bad?

CrowdfordBot commented 1 year ago

mctsts: <@458727748504911884>

CrowdfordBot commented 1 year ago

e_thsn: Make them fail to powder silently? Same with firebug

CrowdfordBot commented 1 year ago

e_thsn: Fail to be powdered*

CrowdfordBot commented 1 year ago

shapechange: why not just make it the same as wisp

CrowdfordBot commented 1 year ago

shapechange: that seems easier

CrowdfordBot commented 1 year ago

e_thsn: Because what would be the point in telling Pyromancers they didn't ignite themselves?

CrowdfordBot commented 1 year ago

shapechange: if wisp powders and then ignites them, for example

CrowdfordBot commented 1 year ago

e_thsn: Oh yeah I forgot wisp could ignite

CrowdfordBot commented 1 year ago

voidmist: this also gives a way for wisp to potentially find pyro, which is nice

CrowdfordBot commented 1 year ago

shapechange: <@&1045732542399131769>

<:yes:590859662161739806>- the above change (if a pyromancer is ignited, the ignition fails and the attacker is informed of failure) <:no:590859664883843072>- pyros being ignited is fine <:maybe:854088240877273128>- pyros being ignited isn't fine, but they should just not be able to be powdered/something else

CrowdfordBot commented 1 year ago

mctsts: seems the best option

CrowdfordBot commented 1 year ago

mctsts: wins

CrowdfordBot commented 1 year ago

mctsts: I will implement it