Closed CrowdfordBot closed 1 year ago
shapechange: <@&1045732542399131769>
<:yes:590859662161739806>- yes to the above <:no:590859664883843072>- no to the above <:maybe:854088240877273128>- change some mentioned roles, but not others
e_thsn: exe is hard to make not reveal themselves because it occurs only when they change the lynch
shapechange: there's no real literal change to exe, just a mechanic change for consistency
e_thsn:
there's no real literal change to exe, just a mechanic change for consistency
Oh I see
e_thsn: Oh also what about Huntress like we announce it died and killed someone but not who it was
shapechange: huntress isn't one of the listed roles
shapechange: death reveals are a separate category to live reveals
e_thsn: I was suggesting we also remove it but ig not
shapechange: ah
shapechange: if we changed huntress we'd probably have to also change ranger and mad scientist
shapechange: and i think those roles work best with a reveal
shapechange: but maybe you could make a new thread discussing it if you want to?
shapechange: it's not an idea I hate
mctsts: I'm for only changing RK
mctsts: Changing RK has the most interesting result (especially because its end phase)
mctsts: Barber ability can only be faked by Devil so that just seems like an odd change
e_thsn:
Barber ability can only be faked by Devil so that just seems like an odd change
that's the point tomake it easier for devil to fake
mctsts: Seems pointless and weird
mctsts: A barber-faking devil risks getting day killed by Barber
mctsts: It's still not a smart strat for Devil to claim Barber unless they identify and kill Barber really early into game through a lucky N1 invest by WR
mctsts: As it is the change doesn't really allow for new strats, but does make the game more confusing
mctsts: <@414059729392762881> <@203091600283271169> <@544125116640919557> what makes changing Barber good?
federick: I think it makes it more consistent
mctsts: With what?
federick: with general philosophy
mctsts: We still have plenty of reveals in all sorts of places
mctsts: If you're voting because of consistency you should be voting <:no:590859664883843072>
federick: I think confirmable actions are meh, even if it doesn't change much I think it's better
e_thsn: less confirmable, the role can't just be used to get a confirmed townsfolk and now is a role used to strategically kill an enemy who may be defended at night
edit: spelling
mctsts: It still just as confirmable in most games
mctsts: What you want is a one-shot night killer
mctsts: This change does nothing to achieve what you say
shapechange: i want barber to be changed especially in case we do add more daykillers in the future
shapechange: but rk is the one that is really necessary
shapechange: barber i care less about
e_thsn: It's also less publicly confirmable
mctsts: We haven't done so for 6 years and if we ever do it we can revisit it
mctsts: It's still just as confirmable for almost all games EXCEPT it now relies on timing confirmation
mctsts: Which is absolutely stupid
mctsts:
but rk is the one that is really necessary
RK change is good
shapechange: also - this allows for a runner, hooker, etc known to the barber to claim they were the barber
shapechange: meaning wolves may waste a kill
mctsts: That's a good point
mctsts: But that makes it a buff
shapechange: I'm not necessarily opposed to that
mctsts: It's the only good argument in favor of the change so far imo
mctsts: But I'm not convinced we should be buffing Barber
e_thsn: it makes it more of a strategic role rather than a "bam look I'm barber make me reporter" imo
mctsts: I still think introducing confirmation based on timing is so absolutely awful that it's not worth it
mctsts: We usually hate timing confirmation so adding it to buff a role that's already quite strong seems to be a terrible idea
shapechange: change the following roles to not (be able to) reveal themselves upon using their ability: